using UnityEngine;
using System.Collections;

public static class LevelConstants 
{
    /* LEVELS */
    public const string PLAYER_JUMP = "jump"; 
    public const string PLAYER_ROLL = "roll";
    public const string PLAYER_ROLL_START = "rollStart";
    public const string PLAYER_ROLL_END = "rollEnd";
    public const string PLAYER_ROLL_COMPLETE = "rollComplete";
}
